Character Sheets


Today’s game development was a little more technical—I spent some time with Adobe improving the character sheets. As our play testing has gone on, characters started accumulating XP, and I realized the sheets didn’t have a place for that. Even worse, they didn’t have a place for treasure! Added those was easy, but I realized I also wanted to integrate the coins into the automatic weight calculator. Once that was figured out, I noticed that with no coins, the weight showed up as 0. This is correct, but not useful for somebody who wants to print the sheet out and just use a pencil for everything. So the big thing I learned today was how to have a field be blank if the value it calculates is 0, but show the number if it isn’t. So if you add dice for Strength, the weight limit is calculated and shown. If you add coins or weights for equipment, the total weight is shown. This works great if you keep your sheet up to date on the computer. On the other hand, if you prefer having it on your desk, the sheet should work just fine now, with no 0s getting in your way. Huzzah! Now to think about how changing into an animal should affect your Constitution…

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