JOURNEY ACROSS
DIMENSIONS
OUR PASSION
We love gaming. Whether high-fantasy or gritty sci-fi, we have loved tabletop games for ages and have spent countless hours journeying across the parallel dimensions that these imaginative products have created.
We want to share that joy with others and to do so we are creating a suite of tools and tabletop products so that players and creative designers of all experience levels can get the most out of their hobby-time.
We hope you will join us in this fantastic journey across the parallel dimensions of gaming.




The Sweetest Curse
By Jess Zafarris
Game System: 5E
A candy-coated adventure of yuletide terror.
Our Team

Zach Glazar
Zach regularly moonlights at almost everyone else’s job, from game design, editing, and marketing to online store management and Kickstarter promotion.
Zach was the founder and owner of Lesser Gnome, an OSR-focused game company. Two of Lesser Gnome’s releases, Death and Taxes (with Edwin Nagy) and Whisper & Venom (with John Hammerle), were nominated for a total of 4 ENnie awards. Zach Glazar was the Chief Operating Officer at Frog God Games and Necromancer Games. He enjoys collecting old computers and RPG games in foreign languages.

Jeff Harkness
Jeff Harkness bought his first Monster Manual from a K-mart in the late 1970s. Since then, he’s written, co-written, and edited dozens of books, including Splinters of Faith, Creature Collection II, Relics & Rituals, and Burok Torn: City Under Siege.
Jeff is also a founding member of Parallel Dimension Gaming and has worked for numerous other companies, including Frog God Games, Pacesetter Games, and Kobold Press.
He primarily does layout and editing now but also tries to find time to write every now and again.

Edwin Nagy
Edwin Nagy started gaming early with a group of friends in Lincoln, NE, and came back into the hobby in the twenty-teens. He splits his gaming time happily between horror, fantasy, and a few other genres.
Edwin is a founding member of Parallel Dimension Gaming, producing gaming books and developing gaming related experiences. He has worked for and with Lesser Gnome, Monkeyblood Designs, Frog God Games, The Merry Mushmen, and Dark Naga (among others) as rules developer, writer, editor, project manager, and author.
He particularly enjoys working with authors new to writing scenarios. Along with his gaming work in publishing, he is a co-host on This Ol’ Dungeon, a player and GM with Skype of Cthulhu (an actual play podcast with over 1000 recorded sessions!), an editor for Modern Mythos and a former editor for the Miskatonic University Podcast. It’s a wonder he has time to hold down a job. We’ll see how long that lasts!

Casey Christofferson
Casey wears many hats in the RPG industry. As an author, illustrator game designer and content creator for Troll Lord Games, Pulp Hummock Games, Planet X Games, Goodman Games, to name a few. Casey has written dozens of adventures, volumes of monsters, and tomes upon tomes worth of player and game master content. Some of his titles include work on Gods of the Forbidden North Volume 2, How to Write Adventure Modules that Don’t Suck Volume 1. Casey contributed to the development of the Castles & Crusades Castle Keeper’s Guide and is the mastermind of the cult fan favorite Haunted Highlands saga by Troll Lord Games.
Aside from new content creation, Casey also serves as the art director for Parallel Dimension Gaming. Casey has worked as an art director at large for various RPG developers for most of the last decade including work for The Border Kingdoms, and Thay Land of the Red Wizards DMs Guild products by Alex Kammer and Ed Greenwood. He has had the opportunity to befriend numerous wonderful artists over the years and enjoys introducing new talent to the hobby.
Casey enjoys helping newcomers to the RPG business and has advised many startups in the development of their first published works.
Dungeon Survivor
Dungeon Survivor is a classless dice-pool-based reimagining of the most famous 0e fantasy RPG where every roll is a gamble. Using push-your-luck mechanics, you must decide how far to press into the dungeon as resources erode and danger compounds. Stay too long and the dungeon will claim you; retreat too early and your glory is left behind. Dungeon Survivor asks a single question: when do you turn back?
More powerful pregenerated characters:










